The Decision Machine
You can’t have all three.
Run a small settlement through one year. Five decisions, three things you care about, and no way to have all of them.
Run 01
Hollow TernBefore the year
Reliability4/10
Do the lights stay on?
Growth4/10
Is there room for more people?
Resilience4/10
Can it take a hit?
One year in Hollow Tern
Hollow Tern is a settlement of about a hundred and forty people on a windy headland. It has one turbine, a few fields and four engineers. You are not in charge, exactly, but people have started asking what you think. There is never enough energy, food or engineering time to do everything. One year. Five decisions.
Endings found: 0 of 6
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How it works
- 01Read the situation, then pick one of three options each season.
- 02Watch the three dials: reliability, growth and resilience.
- 03Earlier choices change what later choices are worth. The machine tells you when that happens.
- 04At the end it shows the one decision that would have changed everything. There are six endings to find.
Accessibility
- Everything works with a keyboard: Tab to an option, Enter or Space to choose it.
- Consequences are announced to screen readers as they appear.
- The dials are text and numbers as well as bars, so nothing depends on colour.
- It is fully deterministic and untimed. The same choices always give the same result.